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Wings Team
1.4.1
www.wings3d.com
Freeware
1 408 people
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8.68 MBDownloaded 1357 times

 

Review

This is official description

Wings 3D is an advanced subdivision modeler that is both powerful and easy to use.
Wings 3D offers a wide range of modeling tools, a customizable interface, support for lights and materials, and a built-in AutoUV mapping facility.

Wings has a simple interface. Right-click menus give you easy access to common commands. These menus are context sensitive, so depending on your selection, a different menu pops up.

Covering over any menu item will display a brief description of the command in the Info Line at the bottom of the main window.

Variations to commands are listed in the Info Line. Many commands let you pick an extra vector or point that the command should operate upon. Command variations are initiated by selecting the command using the different mouse buttons. In the Info Line, the mouse buttons are abbreviated to L, M, and R.

Wings 3D has a comprehensive set of mesh modeling and selection tools.
- Standard tools such as Move, Scale, Rotate, Extrude, Bevel, Bridge, Cut, and Weld.
- Advanced tools including: Sweep, Plane Cut, Circularise, Intersect, Bend, Shear, and Inset.
- Magnets and Magnet Masking
- Virtual Mirror for symmetrical modeling
- Tweak and Sculpt
- Edge Loop and Edge Ring selection and navigation tools
- Smooth Preview

Add textures to your model using the AutoUV facility. AutoUV helps you cut and unfold an image of your model's surface, which you can then export for painting/texturing.
 
The following review written by one of the Software Informer contributors applies to version 0.9

Wings 3D is a program for modeling and texturing of elements created with a low number of polygons.
When we open the program we can see that two windows opening at the same time one is the program and the other is a window call Erlang, the program is based in this language. The program shows a Menu bar, a toolbar and a window.

We can open, save, import this formats (ndo, 3ds, fbx, eps, iwo, ixo, obj, pov, rwx, stl, wrl and x) and we can export the same formats too. We can import an image, render with OpenGL or POV-Ray or install different plug-ins.
By clicking the Edit button we can select the preferences of the program, handle the plug-in manager or select the plug-in preferences.
The View button we can use for changing the ground plane, axes, workmode, clipping planes, wireframe, and more. In the select we can handle the edge loop, adjacent, lights, all objects, inverse, hide select or unselected, store or recall a selection and a group.
With the tools button we can align, center, set defaults axis, take screenshots of the same window that we are working, put on ground, unitize, connect and more.
With this program we can create 3D designs in few steps, is very easy to use.
  • Can import this formats (ndo, 3ds, fbx, eps, iwo, ixo, obj, pov, rwx, stl, wrl and x) and we can export the same formats too.
  • Can import an image, render with OpenGL or POV-Ray or install different plug-ins.
  • Has no disadvantages.

Reviewed by: Paula Ledesma

Reviewer rating:

Reviewed: 3 years ago

What's new in version 1.4

- Major update to the Traditional Chinese translation of Wings including AutoUV, many plugins, tools, and other interface strings. Many thanks to szzz for this amazing contribution!
- Wings could crash when launching and opening a file at the same time . The cause was the ets table for fonts could not be written to while the Progress Bar was active. ets tables can only be accessed from the process they are created in unless specifically stated. In Wings the PB run on a separate process so accessing the ets font table while the PB was active led to a badarg since the call was not allowed. The font table is now set to public so it can be accessed by any process. (Thanks to dgud and those who reported the crash)
- Help dialog formatting adjustments for Asian fonts.
- Improvements to Body|Weld for handeling neighbouring faces.
- Update to the the Korean translation to include the interface strings and some key plugins including AutoUV. Many thanks to korea3d for this wonderful contribution and for reporting the string errors he found during the process.
- Body|Combine and Weld would crash when magnet mask data present. Now fixed.
- Edge|Circularise|MMB now handles multiple open edge loops.
- Menu Toolbar pref added for mouse snap behaviour.
- Some window properties were not being loaded. Now fixed.
- New Feature: Select|Deselect Previous subtracts the previous selection from current selection.
- Edge|Dissolve has been modified to succeed more often.
- Added pref to use larger icons for the Menu Toolbar.
- New Feature: Edge|Flow Connect connects edges with respect to the angles of the surrounding geometry.
- Shell Extrude fix. Could crash if extruded in wireframe.
- A bug in the tweak keyboard event handler has been fixed where key up events were being recognised when they shouldn't.
- Some fixes to Sculpt mode.
- Sweep Normal removed. Sweep virtual mirror handling improved.
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Screenshots

Main View Main View Wings 3D Wings 3D Wings 3D Skate Wings 3D Skate Wings Erlang Wings Erlang

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